Plan.City app that comes as part of AccuCities subscription package has been built using Unreal Engine 4. This game engine powers smooth running of a large 60 square kilometers dataset but also allows developers to create tools to exploit the model. It can be connected to databases and its blueprint system means that once a general tool is developed it can be adjusted to perform custom tasks.
“We work closely with our subscribers to develop their custom tools and it is always an enjoyable and challenging experience.” says Brais Brenlla Ramos, AccuCities Lead UE4 Developer. “But it was especially interesting to work with Rahul Parmar and his team at Anstey Horne. They could see immediately which tools could be tweaked to do what they had in mind. They proposed how results could be connected to a database, rewritten and displayed in real time. The amazing thing was that only a few years ago, these tools would have to be developed by large teams with budgets to match. Today, it’s possible to develop them in-house by guys for whom Unreal Engine is not even their day job. How cool is that?”